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Fawn The Florist
Lead Programmer

Overview
Fawn the Florist is a cosy idle game all about attending a flower garden where it sits nicely at the bottom of your screen and only taking a third of your screen.
Background
This project is a QUT Capstone unit which it is still underdevelopment, predicted to be released late 2025
Developed on: Unity
Release on PC 
The Team:
Game Designers:
  - Sean Ng (Lead)
  - Harvey Yeo
  - Jon Tai
  - Frank Fu 
  - Jarvis Hu
Programmers:
  - Tommy Pham (Lead)
  - Evan Puah (Producer)
  - Cameron Bowes
Artists:
  - Emily Cosson (Lead)
  - Randy Zhang
  - Adrian Lai



Project Outcome
Since this project is still in working progress, what I have and will learn from this project will further increase. So far, the task I have assigned myself was working on anything screen related, as this game was only going to take up a third of the screen 
How I have accomplished this effect was using Windows API to make the game background transparent and give off the effect that its one third of the screen.
The game is also an idle game so theoretically the user would most likely not want the game to be the main focus, so adding in a zoom feature was necessary. The task proved to be difficult as each zoom would effectively change the resolution. After careful trial and error and research I was able to figure out how to zoom in and out while keep the detail of the asset in tacked.
As not all screens are built the same, the game had to be aligned with the task bar on the bottom. A setting had to be added so the player was able to move the game to a desired position.
This was a task that was implemented by me, and I was able to complete it. 
Throughout this project so far, I have been able to further improve and develop my skills within Unity and learning how to create a game with this unique style of screen resolution and features. As the team and I continue creating this cosy idle game, I hope I am able to continue to further increase my knowledge and understanding of coding within C# and Unity.
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